The University of Tennessee
at Martin
The Office of Campus Recreation
1020 Elam Center
Martin,
TN 38238
Intramural Softball Rules 2011
All games will be played on the Elam
Center fields located behind the Elam Center.
Intramural sports are offered to UT Martin students and staff on a voluntary
basis and each participant is responsible for ensuring that they are physically
fit to participate in this sport and are encouraged to check with their family
physician or Student Health prior to participation.
The official shall have the power to make decisions on any matters or
questions not specifically covered in the rules. The Intramural Coordinator has the power to
decide all other matters.
GAME TIME IS FORFEIT TIME.
Current ASA Softball rules with the following modifications will govern
play: Below are summaries and explanations of selected rules.
All Participants are to abide by the intramural eligibility rules stated in
the Program Handbook.
- Player Equipment
- Players are not
allowed to wear metal cleats.
- Each person is
responsible for providing his/her glove.
- Players may use
personal equipment provided the Intramural Supervisor prior to that start
of the game approves it. Teams must use the softballs and bats provided.
- Captain's
Responsibility
- Inform team of game
time, playing field, and specific rule interpretations (i.e. Flat
Pitches, thrown bats, bunts)
- Record starting line
up (player's first and last name) prior to game time.
- Represent team at all
discussions with game officials.
- Keep control of himself/herself, their team, and their spectators in
high stress situations.
Detailed protest procedures are outlined in the Program Handbook. You
MUST follow these to the letter.
Detailed rescheduling procedures are outlined in the Program Handbook.
You must follow these to the letter.
- Game Time
- Seven (7) innings will
constitute a regulation game.
- Should a game in
progress be called off due to inclement weather, four (4) innings will
constitute a complete game.
- Games are limited to
50 minutes. If time expires while an inning is in progress, the
full inning will be completed. No inning can begin after 50
minutes.
- Win, Default,
Forfeit, Double Forfeit and Inclement Weather
- The team with the
most runs at the end of regulation time will be declared the
winner. If time expires before a winner is declared, additional
innings will be played (refer to rule Tie Game)
- League games
cancelled due to inclement weather will be played at a later date
provided that space and time is available. If space and time is not
available the result will be a double win. Teams and captains are
responsible for checking the intramural display case outside Rec Check along with the web-site for rescheduled game
times.
- Teams unable to play
a league game will receive a default recorded as a loss, instead of a
forfeit, provided they notify the Office of Campus Recreation 24 hours
prior to game time.
- Teams failing to
report to play at the scheduled time will forfeit to their
opponent. A game may start with a minimum of 8 players. Game
time is forfeit time.
- A double forfeit will
result when neither team is ready to start play at the scheduled game
time.
- In the event of
inclement weather four (4) innings will constitute a complete game.
If games are cancelled due to inclement weather, the games for that
evening will be rescheduled.
- Suspension of Time
- Umpires will not call
time at the request of players, coaches or managers until all action in progress
by either team has been completed.
- An umpire may suspend
play when, in his/her judgment, conditions justify such action.
- In case of injury,
time will not be called until all plays in progress have been completed
and runners are held at their bases.
- Players and
Substitutes
- Each team provides
their own pitcher, who will pitch to his/her own team.
- Teams may bat as many
players as they wish. However, if a team begins a game batting 12
people, they must end the game batting 12 people. The hitters within
the line up may substitute into the field at any position at any
time. However, once replaced, that player may not play in the field
again. Exception Pitcher. The batting order must remain
constant at all times.
- If a player is
ejected for any reason by an umpire he/she cannot be replaced in the
batting order or within the field. When his/her turn comes up
within the batting order it is an out.
- Pinch-Runners
- Teams may use Pinch
Runners in any game. After they have used the person substituted
for may re-enter. Pinch Runners must be people on the team roster
but not in the batting order or playing in the field. A person who
runs for another player can do so only once per game.
- Tie Game
- If time expires while
an inning is in progress, time will be extended to complete the full
inning.
- If the score is tied
at the end of seven full innings, or after time has expired, additional
innings will be played in order to determine a winner.
- Pitching
- Two-Pitch Softball:
The batter will receive a maximum of 2 pitches. If the first pitch
is hit into foul territory and legally caught by a fielder is out.
On the second pitch, the batter is out if he/she hits a foul ball, swings
and misses, or fails to swing.
- The pitcher is
allowed 5 warm up pitches at the start of the game. Every inning
there after, new and returning pitchers are allowed 2 warm up pitches.
- The pitcher must
deliver the ball in the underhand motion.
- A legal pitch must
have a minimum arc of 6 feet and a maximum arc of 12 feet.
- The pitcher must have
one foot in contact with the rubber during the delivery.
- If the pitcher
interferes anyway with play, including verbally, the batter is out and
the base-runners may not advance (i.e., a batted ball that strikes a
batter)
- There is no limit on
substitutions for the pitcher.
- The pitcher must be
in the batting line up.
- The Batter
- The batter must have
both feet completely within the lines of the batter's box prior to the
start of the pitch (he/she may touch the lines, but no part of the foot
may be outside the lines.)
- During the swing,
the batter must keep one foot in contact with the batter's box.
- Bunting or chopping
at the ball is illegal; the ball is dead and the batter is out.
Runners may not advance.
- Thrown bat: First
offense - the batter is out. Base runners may not advance.
Second offense - the player is ejected. Base runners may not
advance.
- Specific Rules
- Infield Fly Rule: An
infield fly is any ball, that in the official's judgment can be caught by
an infielder with ordinary effort when there are runners on 1st and 2nd
base or with bases loaded with less than 2 outs (usually a pop up).
The batter is out. The base runners may advance at their own risk.
- (Mercy Rule) If
after the 5th inning either team is ahead by 10 runs or more the game is
called.
- (Mercy Rule) If
after the 3rd inning either team is ahead by 15 or more runs the game is
called.
- (Interference)
If the ball strikes the person or clothing of the umpire or a base-runner
on fair ground the following will apply:
- If the ball hits the umpire
or base runner after touching a fielder the ball is in play.
- If the ball hits the umpire
or base runner after passing a fielder other than the pitcher the ball is
in play.
- If the ball hits the umpire
or base runner before passing a fielder without being touched, the ball is
dead.
- If the base runner is hit,
he/she is out and the batter is entitled to first base without liability
to be put out. Base-runners not forced by the batter-runner must
return to the base they had reached prior to the interference.
- Considering the pitch to
your own team rule, if a bated ball hits any part of the pitcher, the
batter is automatically out.
- Base-runners &
Awarding Bases
- Base runners must
stay in contact with the base until the pitched ball is contacted with
the bat.
- If the player leaves
the base without the ball being contacted he is out.
- Any ball overthrown
into the out of play area, beyond the fences, runners receive the base
they were approaching plus the next base.
- Appeal Play
- To indicate an
appeal play the player making the appeal must have possession of the
ball. The umpire will make a ruling. The ruling is final.
- Ejection of Players
- A player or a coach
who has been ejected from the game is restricted to the bench unless the
act is determined to be flagrant, when the player or coach must then
leave the grounds. Once ejected the player or coach may not
participate, physically or verbally in the game.
- Any Player or coach
ejected from a game may not participate in another game until he/she has
met with the Intramural Coordinator or the Director of Campus
Recreation. The action taken will be determined at this meeting and
depends on the severity of the act committed.
- All cases of Physical
Abuse and Disorderly conduct will be forwarded to the Office of Student
Affairs for review. Participants whose cases are under review will
be suspended from further play until the case is resolved.
There
will be a 5 over-the-fence home run limit for
each team for each game. Any home run over
the limit will result in an out.
Summary of Jack and Jill Rules
- A team shall consist
of 10 players (five females and five males). A game may start with
as few as 7 players (four females and 3 males).
- Defensive positioning
shall include 2 males and 2 females in the outfield, 2 males and 2
females in the infield and 1 female and 1 male in the pitcher-catcher
positions.
- Base-running
Regulations
- Sliding is legal
- Courtesy Runners are
illegal
3.1 The batting order shall alternate between the sexes.